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1 line
24 KiB
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{"ast":null,"code":"import _asyncToGenerator from \"C:/Users/eudes.inacio/GabineteDigital/gabinete-digital-fo/node_modules/@babel/runtime/helpers/esm/asyncToGenerator.js\";\nimport { c as writeTask, B as Build } from './index-7a8b7a1c.js';\nimport { c as componentOnReady } from './helpers-1457892a.js';\nconst LIFECYCLE_WILL_ENTER = 'ionViewWillEnter';\nconst LIFECYCLE_DID_ENTER = 'ionViewDidEnter';\nconst LIFECYCLE_WILL_LEAVE = 'ionViewWillLeave';\nconst LIFECYCLE_DID_LEAVE = 'ionViewDidLeave';\nconst LIFECYCLE_WILL_UNLOAD = 'ionViewWillUnload';\nconst iosTransitionAnimation = () => import('./ios.transition-7812dd37.js');\nconst mdTransitionAnimation = () => import('./md.transition-51c13987.js');\nconst transition = opts => {\n return new Promise((resolve, reject) => {\n writeTask(() => {\n beforeTransition(opts);\n runTransition(opts).then(result => {\n if (result.animation) {\n result.animation.destroy();\n }\n afterTransition(opts);\n resolve(result);\n }, error => {\n afterTransition(opts);\n reject(error);\n });\n });\n });\n};\nconst beforeTransition = opts => {\n const enteringEl = opts.enteringEl;\n const leavingEl = opts.leavingEl;\n setZIndex(enteringEl, leavingEl, opts.direction);\n if (opts.showGoBack) {\n enteringEl.classList.add('can-go-back');\n } else {\n enteringEl.classList.remove('can-go-back');\n }\n setPageHidden(enteringEl, false);\n /**\n * When transitioning, the page should not\n * respond to click events. This resolves small\n * issues like users double tapping the ion-back-button.\n * These pointer events are removed in `afterTransition`.\n */\n enteringEl.style.setProperty('pointer-events', 'none');\n if (leavingEl) {\n setPageHidden(leavingEl, false);\n leavingEl.style.setProperty('pointer-events', 'none');\n }\n};\nconst runTransition = /*#__PURE__*/function () {\n var _ref = _asyncToGenerator(function* (opts) {\n const animationBuilder = yield getAnimationBuilder(opts);\n const ani = animationBuilder && Build.isBrowser ? animation(animationBuilder, opts) : noAnimation(opts); // fast path for no animation\n return ani;\n });\n return function runTransition(_x) {\n return _ref.apply(this, arguments);\n };\n}();\nconst afterTransition = opts => {\n const enteringEl = opts.enteringEl;\n const leavingEl = opts.leavingEl;\n enteringEl.classList.remove('ion-page-invisible');\n enteringEl.style.removeProperty('pointer-events');\n if (leavingEl !== undefined) {\n leavingEl.classList.remove('ion-page-invisible');\n leavingEl.style.removeProperty('pointer-events');\n }\n};\nconst getAnimationBuilder = /*#__PURE__*/function () {\n var _ref2 = _asyncToGenerator(function* (opts) {\n if (!opts.leavingEl || !opts.animated || opts.duration === 0) {\n return undefined;\n }\n if (opts.animationBuilder) {\n return opts.animationBuilder;\n }\n const getAnimation = opts.mode === 'ios' ? (yield iosTransitionAnimation()).iosTransitionAnimation : (yield mdTransitionAnimation()).mdTransitionAnimation;\n return getAnimation;\n });\n return function getAnimationBuilder(_x2) {\n return _ref2.apply(this, arguments);\n };\n}();\nconst animation = /*#__PURE__*/function () {\n var _ref3 = _asyncToGenerator(function* (animationBuilder, opts) {\n yield waitForReady(opts, true);\n const trans = animationBuilder(opts.baseEl, opts);\n fireWillEvents(opts.enteringEl, opts.leavingEl);\n const didComplete = yield playTransition(trans, opts);\n if (opts.progressCallback) {\n opts.progressCallback(undefined);\n }\n if (didComplete) {\n fireDidEvents(opts.enteringEl, opts.leavingEl);\n }\n return {\n hasCompleted: didComplete,\n animation: trans\n };\n });\n return function animation(_x3, _x4) {\n return _ref3.apply(this, arguments);\n };\n}();\nconst noAnimation = /*#__PURE__*/function () {\n var _ref4 = _asyncToGenerator(function* (opts) {\n const enteringEl = opts.enteringEl;\n const leavingEl = opts.leavingEl;\n yield waitForReady(opts, false);\n fireWillEvents(enteringEl, leavingEl);\n fireDidEvents(enteringEl, leavingEl);\n return {\n hasCompleted: true\n };\n });\n return function noAnimation(_x5) {\n return _ref4.apply(this, arguments);\n };\n}();\nconst waitForReady = /*#__PURE__*/function () {\n var _ref5 = _asyncToGenerator(function* (opts, defaultDeep) {\n const deep = opts.deepWait !== undefined ? opts.deepWait : defaultDeep;\n const promises = deep ? [deepReady(opts.enteringEl), deepReady(opts.leavingEl)] : [shallowReady(opts.enteringEl), shallowReady(opts.leavingEl)];\n yield Promise.all(promises);\n yield notifyViewReady(opts.viewIsReady, opts.enteringEl);\n });\n return function waitForReady(_x6, _x7) {\n return _ref5.apply(this, arguments);\n };\n}();\nconst notifyViewReady = /*#__PURE__*/function () {\n var _ref6 = _asyncToGenerator(function* (viewIsReady, enteringEl) {\n if (viewIsReady) {\n yield viewIsReady(enteringEl);\n }\n });\n return function notifyViewReady(_x8, _x9) {\n return _ref6.apply(this, arguments);\n };\n}();\nconst playTransition = (trans, opts) => {\n const progressCallback = opts.progressCallback;\n const promise = new Promise(resolve => {\n trans.onFinish(currentStep => resolve(currentStep === 1));\n });\n // cool, let's do this, start the transition\n if (progressCallback) {\n // this is a swipe to go back, just get the transition progress ready\n // kick off the swipe animation start\n trans.progressStart(true);\n progressCallback(trans);\n } else {\n // only the top level transition should actually start \"play\"\n // kick it off and let it play through\n // ******** DOM WRITE ****************\n trans.play();\n }\n // create a callback for when the animation is done\n return promise;\n};\nconst fireWillEvents = (enteringEl, leavingEl) => {\n lifecycle(leavingEl, LIFECYCLE_WILL_LEAVE);\n lifecycle(enteringEl, LIFECYCLE_WILL_ENTER);\n};\nconst fireDidEvents = (enteringEl, leavingEl) => {\n lifecycle(enteringEl, LIFECYCLE_DID_ENTER);\n lifecycle(leavingEl, LIFECYCLE_DID_LEAVE);\n};\nconst lifecycle = (el, eventName) => {\n if (el) {\n const ev = new CustomEvent(eventName, {\n bubbles: false,\n cancelable: false\n });\n el.dispatchEvent(ev);\n }\n};\nconst shallowReady = el => {\n if (el) {\n return new Promise(resolve => componentOnReady(el, resolve));\n }\n return Promise.resolve();\n};\nconst deepReady = /*#__PURE__*/function () {\n var _ref7 = _asyncToGenerator(function* (el) {\n const element = el;\n if (element) {\n if (element.componentOnReady != null) {\n const stencilEl = yield element.componentOnReady();\n if (stencilEl != null) {\n return;\n }\n }\n yield Promise.all(Array.from(element.children).map(deepReady));\n }\n });\n return function deepReady(_x10) {\n return _ref7.apply(this, arguments);\n };\n}();\nconst setPageHidden = (el, hidden) => {\n if (hidden) {\n el.setAttribute('aria-hidden', 'true');\n el.classList.add('ion-page-hidden');\n } else {\n el.hidden = false;\n el.removeAttribute('aria-hidden');\n el.classList.remove('ion-page-hidden');\n }\n};\nconst setZIndex = (enteringEl, leavingEl, direction) => {\n if (enteringEl !== undefined) {\n enteringEl.style.zIndex = direction === 'back' ? '99' : '101';\n }\n if (leavingEl !== undefined) {\n leavingEl.style.zIndex = '100';\n }\n};\nconst getIonPageElement = element => {\n if (element.classList.contains('ion-page')) {\n return element;\n }\n const ionPage = element.querySelector(':scope > .ion-page, :scope > ion-nav, :scope > ion-tabs');\n if (ionPage) {\n return ionPage;\n }\n // idk, return the original element so at least something animates and we don't have a null pointer\n return element;\n};\nexport { LIFECYCLE_WILL_ENTER as L, LIFECYCLE_DID_ENTER as a, LIFECYCLE_WILL_LEAVE as b, LIFECYCLE_DID_LEAVE as c, LIFECYCLE_WILL_UNLOAD as d, deepReady as e, getIonPageElement as g, lifecycle as l, setPageHidden as s, transition as t };","map":{"version":3,"names":["c","writeTask","B","Build","componentOnReady","LIFECYCLE_WILL_ENTER","LIFECYCLE_DID_ENTER","LIFECYCLE_WILL_LEAVE","LIFECYCLE_DID_LEAVE","LIFECYCLE_WILL_UNLOAD","iosTransitionAnimation","mdTransitionAnimation","transition","opts","Promise","resolve","reject","beforeTransition","runTransition","then","result","animation","destroy","afterTransition","error","enteringEl","leavingEl","setZIndex","direction","showGoBack","classList","add","remove","setPageHidden","style","setProperty","_ref","_asyncToGenerator","animationBuilder","getAnimationBuilder","ani","isBrowser","noAnimation","_x","apply","arguments","removeProperty","undefined","_ref2","animated","duration","getAnimation","mode","_x2","_ref3","waitForReady","trans","baseEl","fireWillEvents","didComplete","playTransition","progressCallback","fireDidEvents","hasCompleted","_x3","_x4","_ref4","_x5","_ref5","defaultDeep","deep","deepWait","promises","deepReady","shallowReady","all","notifyViewReady","viewIsReady","_x6","_x7","_ref6","_x8","_x9","promise","onFinish","currentStep","progressStart","play","lifecycle","el","eventName","ev","CustomEvent","bubbles","cancelable","dispatchEvent","_ref7","element","stencilEl","Array","from","children","map","_x10","hidden","setAttribute","removeAttribute","zIndex","getIonPageElement","contains","ionPage","querySelector","L","a","b","d","e","g","l","s","t"],"sources":["C:/Users/eudes.inacio/GabineteDigital/gabinete-digital-fo/node_modules/@ionic/core/dist/esm/index-a7711c1e.js"],"sourcesContent":["import { c as writeTask, B as Build } from './index-7a8b7a1c.js';\nimport { c as componentOnReady } from './helpers-1457892a.js';\n\nconst LIFECYCLE_WILL_ENTER = 'ionViewWillEnter';\nconst LIFECYCLE_DID_ENTER = 'ionViewDidEnter';\nconst LIFECYCLE_WILL_LEAVE = 'ionViewWillLeave';\nconst LIFECYCLE_DID_LEAVE = 'ionViewDidLeave';\nconst LIFECYCLE_WILL_UNLOAD = 'ionViewWillUnload';\n\nconst iosTransitionAnimation = () => import('./ios.transition-7812dd37.js');\nconst mdTransitionAnimation = () => import('./md.transition-51c13987.js');\nconst transition = (opts) => {\n return new Promise((resolve, reject) => {\n writeTask(() => {\n beforeTransition(opts);\n runTransition(opts).then(result => {\n if (result.animation) {\n result.animation.destroy();\n }\n afterTransition(opts);\n resolve(result);\n }, error => {\n afterTransition(opts);\n reject(error);\n });\n });\n });\n};\nconst beforeTransition = (opts) => {\n const enteringEl = opts.enteringEl;\n const leavingEl = opts.leavingEl;\n setZIndex(enteringEl, leavingEl, opts.direction);\n if (opts.showGoBack) {\n enteringEl.classList.add('can-go-back');\n }\n else {\n enteringEl.classList.remove('can-go-back');\n }\n setPageHidden(enteringEl, false);\n /**\n * When transitioning, the page should not\n * respond to click events. This resolves small\n * issues like users double tapping the ion-back-button.\n * These pointer events are removed in `afterTransition`.\n */\n enteringEl.style.setProperty('pointer-events', 'none');\n if (leavingEl) {\n setPageHidden(leavingEl, false);\n leavingEl.style.setProperty('pointer-events', 'none');\n }\n};\nconst runTransition = async (opts) => {\n const animationBuilder = await getAnimationBuilder(opts);\n const ani = (animationBuilder && Build.isBrowser)\n ? animation(animationBuilder, opts)\n : noAnimation(opts); // fast path for no animation\n return ani;\n};\nconst afterTransition = (opts) => {\n const enteringEl = opts.enteringEl;\n const leavingEl = opts.leavingEl;\n enteringEl.classList.remove('ion-page-invisible');\n enteringEl.style.removeProperty('pointer-events');\n if (leavingEl !== undefined) {\n leavingEl.classList.remove('ion-page-invisible');\n leavingEl.style.removeProperty('pointer-events');\n }\n};\nconst getAnimationBuilder = async (opts) => {\n if (!opts.leavingEl || !opts.animated || opts.duration === 0) {\n return undefined;\n }\n if (opts.animationBuilder) {\n return opts.animationBuilder;\n }\n const getAnimation = (opts.mode === 'ios')\n ? (await iosTransitionAnimation()).iosTransitionAnimation\n : (await mdTransitionAnimation()).mdTransitionAnimation;\n return getAnimation;\n};\nconst animation = async (animationBuilder, opts) => {\n await waitForReady(opts, true);\n const trans = animationBuilder(opts.baseEl, opts);\n fireWillEvents(opts.enteringEl, opts.leavingEl);\n const didComplete = await playTransition(trans, opts);\n if (opts.progressCallback) {\n opts.progressCallback(undefined);\n }\n if (didComplete) {\n fireDidEvents(opts.enteringEl, opts.leavingEl);\n }\n return {\n hasCompleted: didComplete,\n animation: trans\n };\n};\nconst noAnimation = async (opts) => {\n const enteringEl = opts.enteringEl;\n const leavingEl = opts.leavingEl;\n await waitForReady(opts, false);\n fireWillEvents(enteringEl, leavingEl);\n fireDidEvents(enteringEl, leavingEl);\n return {\n hasCompleted: true\n };\n};\nconst waitForReady = async (opts, defaultDeep) => {\n const deep = opts.deepWait !== undefined ? opts.deepWait : defaultDeep;\n const promises = deep ? [\n deepReady(opts.enteringEl),\n deepReady(opts.leavingEl),\n ] : [\n shallowReady(opts.enteringEl),\n shallowReady(opts.leavingEl),\n ];\n await Promise.all(promises);\n await notifyViewReady(opts.viewIsReady, opts.enteringEl);\n};\nconst notifyViewReady = async (viewIsReady, enteringEl) => {\n if (viewIsReady) {\n await viewIsReady(enteringEl);\n }\n};\nconst playTransition = (trans, opts) => {\n const progressCallback = opts.progressCallback;\n const promise = new Promise(resolve => {\n trans.onFinish((currentStep) => resolve(currentStep === 1));\n });\n // cool, let's do this, start the transition\n if (progressCallback) {\n // this is a swipe to go back, just get the transition progress ready\n // kick off the swipe animation start\n trans.progressStart(true);\n progressCallback(trans);\n }\n else {\n // only the top level transition should actually start \"play\"\n // kick it off and let it play through\n // ******** DOM WRITE ****************\n trans.play();\n }\n // create a callback for when the animation is done\n return promise;\n};\nconst fireWillEvents = (enteringEl, leavingEl) => {\n lifecycle(leavingEl, LIFECYCLE_WILL_LEAVE);\n lifecycle(enteringEl, LIFECYCLE_WILL_ENTER);\n};\nconst fireDidEvents = (enteringEl, leavingEl) => {\n lifecycle(enteringEl, LIFECYCLE_DID_ENTER);\n lifecycle(leavingEl, LIFECYCLE_DID_LEAVE);\n};\nconst lifecycle = (el, eventName) => {\n if (el) {\n const ev = new CustomEvent(eventName, {\n bubbles: false,\n cancelable: false,\n });\n el.dispatchEvent(ev);\n }\n};\nconst shallowReady = (el) => {\n if (el) {\n return new Promise(resolve => componentOnReady(el, resolve));\n }\n return Promise.resolve();\n};\nconst deepReady = async (el) => {\n const element = el;\n if (element) {\n if (element.componentOnReady != null) {\n const stencilEl = await element.componentOnReady();\n if (stencilEl != null) {\n return;\n }\n }\n await Promise.all(Array.from(element.children).map(deepReady));\n }\n};\nconst setPageHidden = (el, hidden) => {\n if (hidden) {\n el.setAttribute('aria-hidden', 'true');\n el.classList.add('ion-page-hidden');\n }\n else {\n el.hidden = false;\n el.removeAttribute('aria-hidden');\n el.classList.remove('ion-page-hidden');\n }\n};\nconst setZIndex = (enteringEl, leavingEl, direction) => {\n if (enteringEl !== undefined) {\n enteringEl.style.zIndex = (direction === 'back')\n ? '99'\n : '101';\n }\n if (leavingEl !== undefined) {\n leavingEl.style.zIndex = '100';\n }\n};\nconst getIonPageElement = (element) => {\n if (element.classList.contains('ion-page')) {\n return element;\n }\n const ionPage = element.querySelector(':scope > .ion-page, :scope > ion-nav, :scope > ion-tabs');\n if (ionPage) {\n return ionPage;\n }\n // idk, return the original element so at least something animates and we don't have a null pointer\n return element;\n};\n\nexport { LIFECYCLE_WILL_ENTER as L, LIFECYCLE_DID_ENTER as a, LIFECYCLE_WILL_LEAVE as b, LIFECYCLE_DID_LEAVE as c, LIFECYCLE_WILL_UNLOAD as d, deepReady as e, getIonPageElement as g, lifecycle as l, setPageHidden as s, transition as t 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